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Home > Technology Channel > Technology Archives > Technology in the Classroom Article |
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| TECHNOLOGY INTEGRATION ARTICLE | ||
Learning 2.0: |
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Course management systems with online and offline components also play a role in Learning 2.0 instruction. While online learning activities and communities are an integral aspect of Learning 2.0, offline capabilities also are important because they provide students with constant access to multimedia content and learning tools, even without an Internet connection. Ideally, the skills developed through Learning 2.0 tools will translate to future vocational proficiency in such highly technical industries as transportation, energy, medicine, environmental protection, and agriculture.
Learning 2.0 tools need to move beyond digitizing traditional classroom teaching to create indigenous online learning experiences, complete with the multimedia aspects that were absent from the previous generation of education. Implemented and utilized correctly, Learning 2.0 tools can enable the student to also become a teacher, which is arguably the best way to learn.
(1) Online Nation: Five Years of Growth in Online Learning by Babson Survey Research Group and Sloan Consortium, October 2007
BrainHoney: Interactive learning community from Agilix
BrainHoney harnesses the power of group knowledge to create an open learning community in which participants worldwide can instruct and learn from one another. With BrainHoney, every member can say, “I am the teacher." Agilix’s BrainHoney provides an online repository of learning objects and features a free rich-media authoring tool for creating and sharing engaging learning content related to any topic. The community provides an ideal environment for teachers to share curriculum with their peers and search for age-appropriate instruction across a wide range of subjects. At the same time, students can use BrainHoney to discover and create instructional content and watch its impact spread across time, topic and geography.
For more information or to share what you know, visit: www.brainhoney.com.
GoCourse: Distributed Instructional/Course Management System from Agilix
The GoCourse Learning System is a next-generation e-learning solution that enables institutions to manage student performance outcomes, enhances teacher effectiveness and motivates students to take ownership of their own learning. GoCourse is the ideal software to grow a return on 1:1 initiatives, take course management to the next level, and deliver on the promise of distance learning.
The GoCourse Learning System is an instructional and course management system designed to help school districts, colleges, universities, and other learning environments align teaching with key learning objectives and measure actionable feedback. It provides education institutions with an easy-to-use rich media authoring solution, electronic content delivery to students and teachers, and allows for work both online and offline.
GoCourse is a student- and teacher-centric solution. Teachers can grade assignments with rubrics, manage the gradebook, and supervise discussion groups. Students have a built-in progress monitor to stay on track with their learning and always on access to learning materials whether they have Internet at home or not. In fact, everything can be managed online or offline. When offline, everything is queued for reconnection, when the application automatically syncs all information with the server.
For more information, visit: www.agilix.com.
Article by Jim Ericson, vice president of marketing for Agilix.
Education World®
Copyright © 2008 Education World
01/25/2008
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